The Official Rules of Chess (FIDE) Explained

📅 Published on May 11, 2026 • ⏱ 8 min read

This is a complete summary of the official rules of chess according to FIDE (the International Chess Federation), translated into plain, accessible language. Everything you need to know to play by the international standard, without having to read the original 60-page rulebook.

In this guide

  1. The board and the starting position
  2. How the pieces move
  3. Special moves
  4. How a game ends
  5. Types of draw
  6. Time and clock rules
  7. Conduct and etiquette

1. The board and the starting position

Chess is played on a board of 64 squares (8x8) in alternating colors. The square in each player's right-hand corner must be white. The pieces start on the first two ranks on each side.

Order of the pieces on the first rank (from A to H):

The queen always starts on a square of its own color: the white queen on a white square, the black queen on a black square. The pawns fill the entire second rank. The player with the white pieces moves first.

2. How the pieces move

Each piece has its own way of moving. Here is the summary:

Pawn

Moves one square forward. On its first move, it may advance two squares. It captures diagonally, one square forward. It never moves backward.

Rook

Moves in a straight line (horizontally or vertically), as many squares as it likes. It captures on the destination square. It cannot jump over other pieces.

Bishop

Moves diagonally, as many squares as it likes. Each bishop always stays on its starting color.

Queen

Combines the moves of the rook and the bishop. It moves in any direction, in a straight line or diagonally, as many squares as it likes.

Knight

Moves in an "L" shape: two squares in one direction and one more square perpendicular to it. It is the only piece that can jump over other pieces.

King

Moves one square in any direction. It cannot move onto a square attacked by an enemy piece.

3. Special moves

Castling

The king and one rook move together: the king moves two squares toward the rook, and the rook jumps to the other side of the king. There is kingside castling (the king's side, the more common one) and queenside castling (the queen's side).

Conditions for castling:

En passant (the "in passing" capture)

If an enemy pawn advances two squares on its first move and ends up beside your pawn, you may capture it on your next move as if it had advanced only one square. It is only valid on the very next move — if you don't capture, you lose the right.

Pawn promotion

When your pawn reaches the last rank of the board (the 8th for White, the 1st for Black), it must be turned into another piece of your choice (queen, rook, bishop or knight). Thanks to promotion, there can be more than one queen on the board.

4. How a game ends

Check

The king is under direct attack. You are required to escape check immediately, in one of three ways:

  1. Move the king to a safe square.
  2. Block the attack with another piece (this doesn't work against a knight, which jumps).
  3. Capture the piece giving check.

Checkmate

The king is in check and none of the three options above is possible. The game is over. Whoever delivered the checkmate has won.

Resignation

A player may resign at any moment. This usually happens when the player realizes the game is lost and wants to save time. A resignation counts as a win for the opponent.

5. Types of draw

Stalemate

The player to move is not in check but has no legal move available. The game ends in a draw. This is one of the most important endgame rules — you can be up a whole queen, but if you stalemate the opponent's king, the game ends in a draw.

Draw by agreement

The two players can agree to a draw at any moment. In official tournaments, there are additional rules about when this is allowed.

The fifty-move rule

If 50 consecutive moves go by with no capture and no pawn move, either player can claim a draw. The rule exists to prevent endless games in endgames that make no progress.

Threefold repetition

If the same position occurs three times during the game (with the same player to move), a draw can be claimed. The repetitions do not have to be consecutive.

Insufficient material

When neither side has enough pieces to deliver checkmate, the game ends in a draw automatically. Examples:

6. Time and clock rules

In games played with a clock, each player has a total amount of time. When a player's time runs out, that player loses — unless the opponent doesn't have enough pieces to deliver mate (in which case it's a draw). The main formats are:

See the dedicated article on Classical, Rapid, Blitz and Bullet Chess.

7. Conduct and etiquette

A few lesser-known but equally valid rules:

💡 Note for online games: the touch-move rule does not apply in games played over the internet — a move only counts when you confirm it. But the time rules and special moves apply in exactly the same way.

Put the rules into practice

Practice on Chess Online with Learner mode: 12 interactive lessons that teach each rule hands-on.

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