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Italian Game: Main Lines, Plans and Traps

Lesson 8 of 13Intermediate⏱ 7 min read

The Italian Game is the chess opening that starts with 1.e4 e5 2.Nf3 Nc6 3.Bc4: White develops the bishop to c4, where it eyes f7, the weakest square in Black's camp early in the game. It splits into two families: the direct approach, where White opens the center with d4 (the Giuoco Piano and the Evans Gambit), and the slow maneuvering approach with c3 and d3 (the Giuoco Pianissimo). If Black answers 3...Nf6, the game becomes the Two Knights Defense.

The main line and what each move does

1.e4 e5 2.Nf3 Nc6 3.Bc4

The e4 pawn takes the center, the knight on f3 hits e5 and the knight on c6 defends it. With 3.Bc4, White develops the last kingside minor piece, gets ready to castle and points at f7, which only the king protects.

On move 3, Black picks the kind of game:

If you're still deciding whether the Italian is for you, 10 chess openings for beginners compares the options. This article is about the lines and the plans.

Giuoco Piano: 4.c3 and the fight for the center

White's classical plan is easy to state: c3 to support d4, then d4 to grab the center with tempo against the c5 bishop.

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Giuoco Piano after 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.c3 Nf6 5.d4: the c3 pawn supports d4, which attacks the bishop on c5.

The main line goes 5...exd4 6.cxd4 Bb4+ 7.Bd2 Bxd2+ 8.Nbxd2 d5!. That 8...d5 is the standard reply: Black hits the center before White can consolidate e4 and d4. After 9.exd5 Nxd5 the position is considered balanced. White has an isolated pawn on d4 (no friendly pawns on the c- or e-files; see pawn structure) and active pieces, while Black tries to blockade and target that pawn.

What each side wants:

Instead of 7.Bd2, 7.Nc3 gives up the e4 pawn for fast development and leads to very sharp play. Study it carefully before you adopt it.

Giuoco Pianissimo: the slow plan with d3

With 5.d3, White stops trying to open the center right away. The idea is to maneuver first and only play d4 once everything is ready. It is very popular among strong players because it avoids forcing lines and keeps plenty of pieces on the board.

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Giuoco Pianissimo after 4.c3 Nf6 5.d3 d6 6.O-O O-O 7.Re1 a6 8.Bb3: the b1 knight still has the d2-f1-g3 route ahead, and d4 comes later.

Typical plans:

Here understanding the plan matters more than memorizing moves. Once you understand why the knight heads for g3 and why Black's bishop drops back to a7, you can play these positions without memorizing lines.

Evans Gambit: 4.b4

The Evans Gambit offers the b4 pawn to gain time. If the bishop takes, c3 comes with tempo and d4 builds the center.

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The Evans Gambit after 4.b4: the offered pawn attacks the bishop on c5.

The most common line is 4...Bxb4 5.c3 Ba5 6.d4. White is a pawn down but gets the center and a lead in development. Black has to give material back at the right moment or trade pieces to ease the pressure. If you don't want that kind of fight, decline with 4...Bb6, the Evans Gambit Declined.

Two Knights Defense: 3...Nf6

With 3...Nf6, Black attacks e4 and invites White's most aggressive try: 4.Ng5, bringing a second piece to bear on f7.

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Two Knights after 4.Ng5: knight and bishop both attack f7.

The main defense is 4...d5 5.exd5 Na5!. The knight hits the bishop and Black gives up a pawn for development: 6.Bb5+ c6 7.dxc6 bxc6 8.Be2 h6 9.Nf3 e4 10.Ne5. White is a pawn up; Black has active pieces and space.

There are other paths:

Typical Italian Game traps

The Fried Liver: dragging the black king into the center

In the Two Knights, after 4...d5 5.exd5, the natural 5...Nxd5?! is dangerous. White can sacrifice the knight on f7 and pull Black's king into the middle of the board: this is the famous Fried Liver Attack. In practice Black has a miserable time defending, which is why theory recommends 5...Na5.

Exercise 1 After 4.Ng5 d5 5.exd5 Nxd5?!, White sacrifices a piece on f7. Find the sacrifice and the check that follows.
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Hint

The g5 knight takes on f7; then the queen gives check from f3 and hits the d5 knight as well.

Show solution

6.Nxf7 Kxf7 7.Qf3+

6.Nxf7! Kxf7 7.Qf3+. The king has to go to e6 to keep the d5 knight protected, or abandon it. After 8.Nc3 White piles up on d5 and the black king is stuck in the center. (Objectively, 6.d4 is even stronger than the sacrifice, but the Fried Liver is the blow every Italian player needs to know.)

The Blackburne Shilling Gambit: when White falls for it

Not every Italian trap favors White. After 3...Nd4?!, Black leaves e5 undefended and 4.Nxe5? looks very tempting. But 4...Qg5! forks the e5 knight and the g2 pawn. If White stays greedy with 5.Nxf7??, then 5...Qxg2 6.Rf1 Qxe4+ 7.Be2 and Black has mate.

Exercise 2 After 3...Nd4 4.Nxe5? Qg5 5.Nxf7?? Qxg2 6.Rf1 Qxe4+ 7.Be2, Black has mate in 1.
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Hint

White's king is boxed in by its own pieces. Which black piece hasn't joined the attack yet?

Show solution

7...Nf3#

7...Nf3# — the knight gives check and every square around the king (d1, d2, e2, f1 and f2) is occupied by White's own pieces. The e2 bishop is pinned by the queen on e4, so it can't capture.

💡 The right answer to 3...Nd4: don't take on e5. Play 4.Nxd4 exd4 and castle, or simply 4.O-O. The move 3...Nd4 moves the same knight twice in the opening, and without the trap it just costs Black time.

Who should play the Italian Game

The Italian suits almost every style because you choose the tempo:

If you play Black and face 1.e4 a lot, also look at the Sicilian Defense, which avoids the Italian from move one.

Frequently asked questions

What's the difference between the Giuoco Piano and the Giuoco Pianissimo?

Both start from 3...Bc5. In the Giuoco Piano, White plays c3 and d4 to open the center quickly; in the Pianissimo, White plays d3 and maneuvers before opening the game.

Is the Italian better than the Ruy Lopez?

Neither is objectively better. The Ruy Lopez (3.Bb5) has more theory and long-term strategic pressure; the Italian is more direct and easier to learn.

What should I play against the Two Knights if I want to avoid theory?

Play 4.d3. You protect e4, avoid the forcing lines after 4.Ng5 and get a maneuvering game.

Is the Evans Gambit sound?

It's a respected gambit: White gets real compensation (time and the center) for the pawn. It does require you to know how to attack, because a badly handled attack leaves you with nothing but a missing pawn.

Next step

Intermediate · Lesson 9 · 6 min read Sicilian Defense: Najdorf, Dragon and More The Sicilian Defense explained: the Open Sicilian, Najdorf, Dragon, Sveshnikov and the Anti-Sicilians, with both sides' plans and typical traps.

Practice now

Practice the Italian against the computer

Play White, open with 1.e4 and 2.Nf3, and try to reach the positions in this article. On Medium, the computer answers with natural moves, so you can practice the plans at your own pace.

▶ Play the AI (Medium)