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Skewer in Chess: the Tactic That Goes Through a Piece

Lesson 4 of 13Intermediate⏱ 6 min read

A skewer is an attack along a line against a valuable piece which, when it steps out of the way, exposes another piece standing behind it. It is the reverse of a pin: in a pin the front piece is worth less and does not want to move; in a skewer the front piece is worth more and is forced to move, giving up the one behind.

How a skewer works

Like the pin, the skewer is the work of the long-range pieces: bishop, rook and queen. There are three pieces on the same line:

  1. the skewering piece, which attacks;
  2. the front piece, the more valuable one, which must move;
  3. the back piece, which is left exposed and gets captured.

The name comes from the kebab skewer: one attack runs through both pieces. You will sometimes hear it called an X-ray, although that term usually describes a slightly different idea (a piece exerting influence through another one).

8a7b6c5d4e3f2g1h♛︎♚︎♟︎♟︎♟︎♜︎♚︎
The e1 rook checks the king on e5. Once the king leaves the file, the rook takes the queen on e8.

Absolute skewer: the king in front

When the front piece is the king, the skewer comes with check. Your opponent has no choice: the king must leave the line, and the piece behind falls. This is the strongest form of skewer: there is no time to counter-attack, and the only ways out, when they exist, are capturing the checking piece or blocking the check with a protected piece.

8a7b6c5d4e3f2g1h♜︎♚︎♝︎♟︎♟︎♟︎♚︎
The d4 bishop checks the king on f6. Behind the king, on the same diagonal, is the h8 rook.

Relative skewer

When the front piece is the queen or a rook, there is no check, and your opponent can try something else: protect the back piece, counter-attack or trade. Even so, a relative skewer usually wins material, especially when the skewering piece is protected.

8a7b6c5d4e3f2g1h♜︎♚︎♛︎♝︎♟︎♟︎♟︎♟︎♚︎
The b3 bishop, protected by the a2 pawn, attacks the queen on d5. If she leaves the diagonal, the bishop takes the g8 rook, defended only by the king: White wins the exchange.

Skewer vs pin

PinSkewer
Front pieceworth lessworth more
What it doesstays stuckis forced to move
Who loses materialthe front piece (or the back one, if the front moves)the back piece
Pieces that do itbishop, rook, queenbishop, rook, queen

An easy way to remember it: in a pin, the stuck piece is the one in front; in a skewer, the victim is the one behind.

The rook-endgame trick

Skewers are everywhere in rook endgames. The typical case: White's rook stands in front of its own pawn (on a8, with the pawn on a7), and Black's rook is behind the pawn on the a-file. If Black's king is on the wrong square, White has a shot: the rook leaves a8 for h8, and if Black's rook grabs the pawn, White's rook checks along the seventh rank and wins the rook with a skewer.

With Black's king on g7 or h7 the trick fails, because the king covers h7 (or is already standing there). That is why the defender in this kind of ending should keep the king on those squares. The last puzzle in this article shows the winning version.

💡 Tip: whenever your opponent's king and a valuable piece share a line with empty squares between them, look for a check along that line. This works for skewers and pins alike.

Where to look for skewers

Skewers appear in very recognizable situations. It is worth checking each of them whenever they come up:

A good way to train your eye is, after each of your opponent's moves, to trace the lines coming out of their king and see what stands behind.

How to avoid skewers

Skewer puzzles

Exercise 1 White to move wins the queen with a skewer.
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Hint

The king on e5 and the queen on h8 are on the same long diagonal.

Show solution

1.Bc3+ Ke6 2.Bxh8

1.Bc3+ checks the king along the a1–h8 diagonal. The king must leave it, and 2.Bxh8 takes the queen.

Exercise 2 White to move wins the rook with a skewer.
8a7b6c5d4e3f2g1h♟︎♟︎♟︎♚︎♜︎♟︎♟︎♟︎♟︎♜︎♚︎
Hint

Black's king and rook are on the same rank. The a-file is open.

Show solution

1.Ra5+ Ke6 2.Rxh5

1.Ra5+ checks along the fifth rank. The king moves away, and 2.Rxh5 takes the undefended rook.

Exercise 3 Rook endgame. White to play: find the move that sets up the skewer and wins the game.
8a7b6c5d4e3f2g1h♜︎♟︎♚︎♟︎♚︎♜︎
Hint

White's rook is in the way of its own pawn. What if it leaves a8 for a square from which it can check along the seventh rank?

Show solution

1.Rh8

1.Rh8! threatens 2.a8=Q. If 1...Rxa7, 2.Rh7+ is a skewer: the king leaves the seventh rank and 3.Rxa7 wins the rook. If Black does not take the pawn, it promotes (after a check such as 1...Rf1+, just step out of check) and Black's rook will have to give itself up for it.

Frequently asked questions

What is the difference between a skewer and a pin?

In a pin the front piece is worth less and stays stuck; in a skewer the front piece is worth more and is forced to move, leaving the back piece to be captured.

Which pieces can skewer?

The bishop, rook and queen, the only pieces that attack along lines.

Are a skewer and an X-ray the same thing?

Many players use the words interchangeably. Strictly speaking, "X-ray" describes a piece exerting influence through another (for example, a rook defending a square behind an enemy rook), while the skewer is the blow that forces the front piece to move.

Where do skewers show up most?

In endgames, when the kings come out to the center and get lined up with rooks and queens. See also the overview of chess tactics.

Next step

Intermediate · Lesson 5 · 6 min read Discovered Attack and Double Check in Chess What a discovered attack, a discovered check and a double check are in chess, why double check is the most forcing tactic, plus 4 interactive puzzles.

Practice now

Practice skewers now

Play an endgame against the computer and watch the open lines. At Medium level the enemy king often ends up lined up with pieces in the endgame.

▶ Play the AI (Medium)