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How to Analyze Your Chess Games

Lesson 13 of 13Intermediate⏱ 7 min read

Analyzing a chess game means going back over it move by move, after it's finished, to find where the evaluation changed: the moment a good or equal position turned into a lost one. The goal isn't to list every mistake but to find the decisive mistake and understand why you made it, whether it was a threat you missed, a miscalculation, a bad plan or clock pressure. It's the habit that most separates players who improve from players who just pile up games.

Why analyze, and why right after playing

Playing lots of games without reviewing them just means repeating the same mistakes faster. Analysis turns every loss into a concrete lesson, and every narrow win into a warning.

Review the game right after you finish, while you still remember what you were thinking. That's the most valuable data you have: the engine shows the right move, but only you know why you chose the wrong one.

The 6-step method

1. Get the moves back

No moves, no analysis. Write the game down in a notebook or a file. On Chess Online, at the end of every game the Watch Replay button opens a bar with ⏮ ◀ ▶ ⏭ controls, so you can jump to the start and step through move by move. In the leaderboard, under Fastest win, the games of the top three at each level also have a replay button, which is good material for seeing how strong players won.

2. Go through it without an engine first

Play through the whole game without computer help and mark:

For each mark, write one sentence about what you were thinking at the time. Only then check with the engine.

3. Find the critical moment and the decisive mistake

A critical moment is a position where the choice really matters: there's one good move and several bad ones, or a decision that changes the type of game (trading queens, opening the center, going into an endgame). The decisive mistake is the move after which the game could no longer be saved. The two usually sit close together: in many games, everything is decided in two or three moves.

A practical tip: look for the last moment the position was still defensible. The next move is almost always the decisive mistake.

4. Classify the mistake

Give the mistake a name. The most common types:

After a few weeks, the names start repeating. That's when you find out what to train.

5. Use the engine to confirm, not to think for you

The engine tells you which move was better, not why. For every mistake it flags, try to explain the idea behind the right move in your own words. If you can't, play the line out on the board until you get it. An evaluation you don't understand teaches you nothing.

6. Write down one lesson

Finish each review with one sentence: "in position X, I should have played Y, because Z." Keep these sentences in a mistakes notebook and reread them before you play. One lesson per game, over months, is worth more than ten half-reviewed games.

The checklist that prevents the decisive mistake

A large share of decisive mistakes fail one simple test, worth running before every move in a game and on every suspicious move during analysis:

  1. Checks: what checks does my opponent have after my move?
  2. Captures: which of my pieces will be attacked or left undefended?
  3. Threats: what does my opponent's last move want to do?

The three examples below show mistakes this checklist would have prevented.

Example 1: the mistake that isn't the first one

After 1.e4 e5 2.Nf3 f6?, Black has already played badly: the move weakens the king and takes the best square away from the g8 knight. But the game isn't lost yet. The critical moment comes after 3.Nxe5!.

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After 3.Nxe5, the critical moment: 3...Qe7 limits the damage; 3...fxe5? is the decisive mistake.

Here 3...Qe7 hits the knight and, behind it, the e4 pawn. After 4.Nf3 Qxe4+ 5.Be2, Black wins the pawn back, though behind in development. The natural 3...fxe5?, however, opens the e8-h5 diagonal for White's queen.

Exercise 1 Black has just played 3...fxe5?. Punish it: find the check that wins material.
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Hint

The diagonal between h5 and e8 is now open. After the check, look for a double attack.

Show solution

4.Qh5+ g6 5.Qxe5+

4.Qh5+! g6 5.Qxe5+ — the queen gives check and hits the h8 rook at the same time. If 4...Ke7, 5.Qxe5+ Kf7 6.Bc4+ and Black's king is exposed to a very strong attack.

The lesson for whoever lost with Black isn't "don't play 2...f6"; that's the obvious mistake. It's "before capturing, check your opponent's checks", step 1 of the checklist.

Example 2: the mistake hidden in a natural move

In the Petrov Defense, after 1.e4 e5 2.Nf3 Nf6 3.Nxe5 Nxe4? (the right move is 3...d6), White plays 4.Qe2!, attacking the e4 knight.

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After 4.Qe2, the queen attacks the e4 knight. If it leaves the e-file, White's e5 knight is free to give a discovered check.

The best defense is 4...Qe7, which only costs a pawn: 5.Qxe4 d6 6.d4 dxe5 7.dxe5. The natural knight retreat, though, loses the game.

Exercise 2 Black has retreated 4...Nf6??. White to play and win the queen.
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Hint

The e5 knight stands in front of the queen, on the black king's file. Where can it go to attack another piece?

Show solution

5.Nc6+

5.Nc6+! — a discovered check from the queen on e2, and the knight attacks the queen on d8. Black has to get out of check and loses the queen.

Notice that 3...Nxe4 was a mistake, but the decisive mistake was 4...Nf6. In your analysis it's important to tell them apart: the first is an opening theory problem; the second is a checklist problem.

Example 3: the decisive mistake in an endgame

In endgames, the decisive mistake tends to be quiet: a king move that looks just like the others. In this position Black is to move and only one move draws.

Exercise 3 Black to play and draw. What's the only move?
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Hint

Think opposition: stand face to face with White's king and leave it to move.

Show solution

1...Kd6

1...Kd6! takes the opposition and White's king can't advance. Every other move loses: for example, 1...Ke7? 2.Kd5! or 2.Ke5!, and White's king reaches a key square of the pawn (d5, e5 or f5).

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After the mistake 1...Ke7?, White wins with 2.Kd5 or 2.Ke5: the king reaches a key square and the pawn will promote.

A mistake like this only shows up in your review if you know the technique. That's why studying king and pawn endgames also makes your analysis better.

Common mistakes when analyzing

Frequently asked questions

How long should I spend analyzing a game?

For fast games, 10 to 15 minutes is enough: find the critical moment and the decisive mistake, and write down the lesson. Long games deserve a more detailed review.

Should I use a chess engine?

Yes, but only after your own review. Use it to confirm what you found and to catch what you missed, always trying to understand the idea behind the move it suggests.

How do I find the decisive mistake?

Look for the last moment the position was still defensible. The next move is almost always the decisive mistake. In the engine, it's where the evaluation drops off a cliff.

How do I watch the replay of my games on Chess Online?

At the end of every game, click Watch Replay and use the buttons to step forward or back move by move. In the leaderboard, the three fastest wins at each level also have a replay.

Next step

Advanced · Lesson 1 · 6 min read Positional Chess Strategy: How to Evaluate a Position What positional strategy is in chess, which elements to evaluate (pawns, weak squares, pieces, king, space, files) and how to turn small advantages into a win.

Practice now

Play, review, play again

Play a game against the computer, use Watch Replay at the end and apply the 6 steps. Then play the same opening again and see whether the lesson stuck.

▶ Play the AI (Medium)