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How to Improve at Chess: a Weekly Study Plan

Lesson 10 of 10Advanced⏱ 6 min read

To improve at chess, combine five activities every week in balanced proportions: tactics (the biggest share, because they decide most games), endgames, openings, games played with time to think, and analysis of your own games. What makes the difference is not the number of hours but regularity and feedback: play, find out where you went wrong, and train exactly that. A plan of 30 to 60 minutes a day, followed for months, beats occasional marathons.

The five pillars of training

  1. Tactics. Solving exercises every day trains pattern recognition: forks, pins, typical mates, sacrifices. The more patterns you know, the less you have to calculate from scratch.
  2. Endgames. A handful of theoretical endgames covers a huge part of practical play: opposition, Lucena, Philidor, the wrong-colored bishop. Studying endgames also sharpens your technique and your feel for piece activity.
  3. Openings. Just enough to reach a middlegame you understand — ideas and structures before moves.
  4. Games played. Training without playing never turns into practice. Prefer time controls that give you time to think.
  5. Analysis. This is where learning happens: every game shows exactly what you need to train.

A weekly plan

This plan assumes about 45 minutes a day. Adjust the proportions to your schedule, but keep the order of priorities.

DayMain activityDetails
MondayTacticsExercises from the Learn section, solved without moving the pieces
TuesdayEndgamesOne theoretical position a week, played until it's automatic
WednesdayGame against the AI + analysisOne game with time to think, then a move-by-move review
ThursdayOpeningsReview your repertoire file and the week's games
FridayTactics and calculationMate-in-3 or mate-in-4 exercises, calculating the whole line
SaturdayTournamentGames against people or an AI ranking
SundayAnalysis and restReview the tournament games and log your mistakes

💡 Tip: keep a mistake log. For every game you analyze, write down the type of mistake (tactical, calculation, opening, endgame, clock). After a month, the log tells you what to train.

Tactics: every day, but the right way

The wrong way to train tactics is to click the first move that looks good. The right way is to treat every exercise like a position from a real game:

The exercises in each Learn article are built for this: they're organized by theme, and every solution has been checked — with the game's engine and, for endgames, with the endgame tablebase.

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Smothered mate: a pattern that, once you've seen it a few times, you recognize in seconds. Training patterns is what turns calculation into recognition.

Endgames: few, but well known

You don't need to study hundreds of endgames. Start with the ones that come up most and play each against the computer until you can execute it without thinking:

  1. King and pawn versus king: the opposition.
  2. Rook and pawn versus rook: Lucena and Philidor (see rook endgames).
  3. Bishop and rook pawn of the wrong color.
  4. Basic mates with queen and with rook.
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The Lucena position: one of the few theoretical positions every tournament player must know by heart.

Games against the AI and tournaments

Play against the site's AI at increasing difficulty: start at a level where you win most games, and move up once you win comfortably. The AI never gets tired or distracted, so it punishes tactical carelessness — exactly what you want to train.

Two rules make those games useful:

When you're ready for human opponents, the site's tournaments offer knockouts against other people and rankings of games against the AI. Tournaments give you something training can't: pressure to get a result. That pressure is what shows whether your routine works.

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Italian Game (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5): a good opening to practice against the AI, with clear plans for both sides.

To choose your openings, see chess openings for beginners and, to organize them, opening preparation.

How to analyze your own games

Use the 6-step method and, at the end, turn the mistake into training: lots of endgame mistakes? More endgames on Tuesday. Lots of moves made in time trouble? Work on time management. Write every mistake in your log, with its type.

How to measure progress

Ratings go up and down for many reasons, and bad weeks happen to everyone. To know whether your training is working, also track more direct signals:

Review the plan every month, with your mistake log in hand, and change the proportions of your training according to what it shows.

Exercises

Exercise 1 Tactic of the day. Black has a queen against a rook, but the king and queen are on the same file. White to play and win.
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Hint

A check on the d-file moves the king out of the way.

Show solution

1.Rd8+ Kc4 2.Rxd1

1.Rd8+! is a skewer: the black king has to leave the d-file and 2.Rxd1 wins the queen. Every king move allows the capture.

Exercise 2 Endgame of the day: Richard Réti's famous study (1921). The white king looks hopelessly far away. White to play and draw.
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Hint

The king can chase the h-pawn and, at the same time, approach its own pawn.

Show solution

1.Kg7

1.Kg7! h4 2.Kf6, and now 2...Kb6 3.Ke5! catches the h-pawn, while 2...h3 3.Ke7 h2 4.c7 Kb7 5.Kd7 also draws, because both pawns promote. The king walks down the diagonal and serves two goals at once. According to the endgame tablebase, it's the only drawing move.

Frequently asked questions

How much time a day should I train chess?

Thirty to sixty minutes a day, done regularly, already brings visible progress. Consistency beats long, rare sessions.

What should I train first: tactics, openings or endgames?

Tactics, because they decide most games. Then basic endgames, and openings only as much as you need to reach a good middlegame.

Does playing lots of fast games help?

It builds practice, but without analysis you learn little. Prefer fewer, longer games, and analyze all of them.

How do I use Chess Online to train?

Solve the exercises in the Learn section, play the AI while gradually raising the difficulty, and join the site's tournaments.

Next step

Tips · 6 min read Classical, Rapid, Blitz and Bullet Chess: the Differences Understand chess time controls: classical, rapid, blitz and bullet. The differences, the rules of each one and which to choose based on your level.

Practice now

Start the week today

Start the plan's first game: play the computer with time to think and review it with the 6 steps.

▶ Play the AI (Expert)