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Draws in Chess: Every Way a Game Can Be Drawn

Lesson 13 of 14Beginner⏱ 6 min read

A draw in chess is a result where neither player wins: each gets half a point. Under FIDE rules, a game is drawn by agreement between the players, by stalemate, by threefold repetition of the same position, by the 50-move rule, or when neither side can deliver checkmate anymore, as with insufficient material. Knowing these rules helps the winning side avoid letting victory slip away, and helps the losing side find a way to save the game.

1. Draw by agreement

This is the simplest one: one player offers a draw and the other accepts. In an over-the-board game, the correct way is to make your move, offer the draw, and only then press your clock. Your opponent can accept, decline out loud, or simply decline by making a move.

Some tournaments ban agreed draws before a certain move number, to prevent "grandmaster draws" with no real fight. Online, you offer a draw with a button.

2. Stalemate

If the player to move is not in check and has no legal move, the game is drawn on the spot. It's the draw that most often catches beginners off guard, because it usually happens when one side has a huge advantage.

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Black to move, but there's no move: b8 is attacked by the a7-pawn, b7 by the white king, the a7-pawn is protected by the white king, and the black king isn't in check. Stalemate.

This is a classic: with king and a- (or h-) pawn against a king, once the defending king reaches the corner, there's often no way to win. More in check, checkmate and stalemate.

3. Insufficient material

Under the FIDE Laws of Chess, the game ends in a draw when the position is dead: no sequence of legal moves could let either side deliver checkmate. The most common cases:

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King and bishop vs. king: no checkmate position is possible. The game is a draw.

One case trips people up: with two knights against a lone king, you can't force mate, but a mate is still possible if the defender blunders. So the game doesn't end by itself; it usually ends in a draw by agreement or by the 50-move rule.

4. Threefold repetition

If the same position occurs three times in a game, the player to move can claim a draw. "Same position" means the same pieces on the same squares, with the same player to move and the same castling and en passant rights. The repetitions don't have to be consecutive.

Under FIDE rules, a threefold repetition has to be claimed; if the same position appears five times, the draw is automatic. Online, the system usually handles this for you.

Perpetual check

Perpetual check isn't a separate rule: it's when one player keeps giving check and the other can't escape. Since the positions repeat, the game ends in a draw by repetition (or by agreement). It's the classic rescue for a player who's down material but has an active queen near the enemy king. See an example in the first exercise below.

5. The 50-move rule

If both players make 50 moves each with no capture and no pawn move, either player can claim a draw. After 75 moves each under the same conditions, the draw is automatic.

The rule exists so nobody can play on forever in a position where no progress is being made. In practice, it matters in endgames: the winning side needs to know the mating method (see basic checkmates) so they don't run out of moves.

6. Time runs out, but no mate is possible

In games with a clock, running out of time loses. But there's an exception: if your opponent can't possibly checkmate you (for example, if they only have a king left), the game is drawn instead. For more on time controls, see classical, rapid, blitz and bullet.

When a draw is a good result

Drawing isn't the same as giving up. In a tournament, half a point from a lost position is half a point more in the standings. So it pays to keep two opposite attitudes in mind:

The exercises below train both sides.

Exercises

Exercise 1 White is a rook down and the queen is attacked. Find the checks that save the game with perpetual check.
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Hint

Start with a check along the 8th rank. Where can the black king go? And from there, what's the next check?

Show solution

1.Qe8+ Kh7 2.Qh5+

1.Qe8+ Kh7 2.Qh5+ Kg8 3.Qe8+ — the black king has only one square after each check, and Black's pieces can't block. White keeps repeating the checks and the game is drawn by repetition.

Exercise 2 Black is lost: White is threatening mate. But the black king has no moves at all. Find the move that saves the game.
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Hint

If Black's rook disappears from the board, Black has no legal moves. How can you force White to take it?

Show solution

1...Rxh2+

1...Rxh2+! — the white king has to capture (2.Kxh2), because g1 and g2 are occupied by White's own pieces. After that, Black has no move and isn't in check: stalemate, and the game is a draw.

Exercise 3 Now the other way around: White is winning. Deliver mate in 1 without stalemating the black king.
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Hint

Which square next to the black king is protected by the white king?

Show solution

1.Qg7#

1.Qg7# — the queen checks from right next to the king, protected by the king on f8. By contrast, 1.Qf7?? takes away all the black king's squares without giving check: stalemate.

Frequently asked questions

What are the ways a chess game can be drawn?

Agreement between the players, stalemate, threefold repetition, the 50-move rule and a dead position (insufficient material). It's also a draw when a player runs out of time but the opponent has no way to checkmate.

Is king and rook vs. king a draw?

No. King and rook vs. king is a win, just like king and queen vs. king. King and bishop, or king and knight, against a lone king are draws.

What is perpetual check?

A series of checks the king can't escape. Since the position keeps repeating, the game is drawn.

Do the three repetitions have to be in a row?

No. The same position just has to occur three times in the game, with the same player to move and the same castling and en passant rights.

How much is a draw worth in a tournament?

Usually half a point for each player (a win is worth 1 and a loss 0).

Next step

Beginner · Lesson 14 · 6 min read Common Chess Mistakes Beginners Make The most common chess mistakes beginners make — hanging pieces, missed threats, early queen moves, an uncastled king — and how to avoid them.

Practice now

Practice endgames against the computer

Play the computer on Medium. When you're winning, watch out for stalemate; when you're losing, look for a perpetual check before you resign.

▶ Play the AI (Medium)